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Yesterday, the Korean Herald newspaper published an article entitled “Meeting Faker: The Outstanding Genius of the Korean Heroes Alliance”. Faker talked about his career planning and some personal preferences. He also expressed his views on the future development of the competitive professionals and the competitive industry.
Kaoyang City, Gyeonggi Province, South Korea – Li Xianghe, dressed in simple casual clothes and quiet manners, looks no different from other young Asian people. However, when he walked on the streets of Seoul, he could always attract people to come back and cheer them up. His fame is widespread. From South Korea to China to Europe and North America, countless people know his name.
Li Xianghe, also known as “Faker”, is a superstar in the field of competitive games or electronic sports in today’s world. Born and raised in South Korea, the 22-year-old was hailed as the greatest professional player in the field since the American video game company Fist Game developed the multiplayer online game “Alliance of Heroes” in 2009.
With “LOL” as the abbreviated heroic alliance, it combines many elements, such as fast rhythm, strategic thinking and team cooperation. Five players cooperate to crush the opponent’s base as the winning goal. According to market intelligence firm Newzoo, the game has the largest market share in the e-sports market and is expected to exceed $900 million in 2018.
Since his career as a 17-year-old player in 2013, the Korean E-sports star has led his team to three LOL world championships, a record that has earned him the title of “God” or “Michael Jordan” in the Heroes League.
However, Li Xianghe did not consider himself a genius. He likes to try all kinds of games, and this habit has gradually emerged from his kindergarten stage. By spending years and energy on games, he has gradually developed his own “game sensitivity” and believes that this potential is inherent to all professional players.
Faker’s achievements in this field also earned him a great return on the economy. Faker currently estimates annual salaries of more than 3 billion won ($2.67 million, or about 18 million yuan), including incentives, and even up to 5 billion won. This also made him the highest income earner in the industry.
Although Faker has been able to play steadily all the time, his performance seems to have declined this year, and his team SKT’s performance is far below expectations, and even failed to qualify for this year’s global finals. Fans are surprised and disappointed.
Coming back from a short off-season holiday, the LOL superstar said he was ready to continue participating in this year’s events because his passion and dedication to the game remained indestructible.
“Looking at the global Finals held in Korea this year, I really think I have to do better in next year’s season.” Faker told reporters in an interview with the Korean Herald newspaper in the SKT training base in Kaoyang City, Gyeonggi Province.
“More specifically, I hope to be able to match at least the record of last year or previous years. I think we need to win many victories next year, so that we can make up for this year’s losses. “
Although few things would shake and hurt Faker, he said he did begin to doubt himself in the year of his failure and struggle with the team in 2018. As for the reason, he believes that the negative emotions brought about by failure seem to affect his attention and performance in the game.
Although some people believe that Faker’s career has begun to decline, he is confident that through rigorous training and game intuition, as well as experience-based expertise, he will be able to return to the peak of the Global Heroes League professional events. Just like he has been able to do in the past six years.
For Faker, rest or leave is never an option.
Retirement — the professional life expectancy of E-sports professionals is usually before 27 years old — is a problem Faker rarely thinks about, although he laughs and admits that he has enough savings to ensure that even if he retires early, he doesn’t have to worry about his future life.
“I want to continue my career until I am 27 or even older. And I believe I can continue to do that until that age, or even beyond that age. Faker spoke firmly.
Secret of success
In addition to the respect for his brilliant game ability, the LOL superstar’s distinctive qualities have attracted more attention from fans and the public, especially his modest personality, discipline and ascetic lifestyle.
Of course, Faker is no different from most professional players in terms of training. He spends 10 to 12 hours a day practicing the hero league, and doesn’t have much time to do other things. But even in his limited spare time, apart from sleeping and reading the books that fans gave him, he seldom tried other recreational activities.
The professional player spent his last week on vacation with his family. In addition, he sleeps 12 hours a day, reads books, and occasionally plays StarCraft, an old PC game – his second favorite game besides LOL, Faker said.
Despite his early 20s, Faker has always distanced himself from other vices and temptations that attract many young people – wasting money on expensive luxuries, looking for expensive food or restaurants, drinking, smoking, trying crazy hairstyles or keeping up with fashion trends, etc.
Dating is also a hopeless possibility for Faker, who spends most of his time training his skills. But if he really wants to choose a woman to accompany him, the glasses-wearing Sven player wants her to be “not just a person of outstanding appearance, but a person who can communicate with herself spiritually and spiritually.”
From Faker’s perspective, it was his conservative personality that helped him become a successful professional and stay focused while avoiding unnecessary lace news.
“I’ve always been more interested in playing games than playing outside. I like sleeping rather than meeting friends, and I think these traits make me more adaptable to the life of professional electricians. Faker said.
“In addition, I think the so-called professional athletes, like celebrities, are basically public figures exposed to the camera. In fact, I’m not good at creating unnecessary gossip news, but I think it’s not my weakness, it’s my advantage.
But beyond that, excellent game skills finally made Faker a world star in the LOL field. And “why is Faker so good at LOL?” It’s something that all fans, aspiring professional players, competitors and Faker have been thinking about over the past few years.
Faker is still not sure why he is so good at LOL. Faker’s familiarity with video games from an early age, intuition and the ability to make the best decisions in an instant have all been important factors for Faker’s success in this field.
The only thing the star player can be sure of is that the experience and interest accumulated along the way from childhood are almost prerequisites for professional gamers.
“For example, a football player who has been playing this sport since childhood is more likely to succeed than someone who has only started playing football later. By analogy, I think a person who wants to be a better player from an early age has a better chance of becoming a professional player, although this is not the only determinant.
But most importantly, he firmly believes that constantly thinking about what he is good at, and spare no effort to sprinkle enthusiasm and strive to do the best, which is essential for success in any field, including e-sports, of course.
Does this mean that hard work is more important than talent in becoming a professional player? “Not necessarily.” Faker immediately denied, adding: “Those who are interested in making a living and working as a career should spend enough time objectively evaluating their abilities in this regard.”
“There are a lot of people who want to be professionals in E-sports right now, but the proportion of those who ultimately succeed is very small,” Faker said.
“I will not stop those who have made a realistic assessment of their abilities and decided to pursue this path. But I have to give some advice to those who want to be professional just because they like playing games. Please think carefully about their choices before making a wise decision.
With its brilliant career and worldwide recognition, Faker not only symbolizes “LOL”, but also becomes a symbol of the general E-sports culture and community. Many people say that superstars like Faker need to help promote E-sports to become more mainstream and widely recognized around the world.
He did feel the weight during this year’s Asian Games in Jakarta. Among them, E-sport is one of the six competitive events in the Asian Games, and LOL is one of them.
“At the Asian Games, I think a more diverse audience is watching our games. We will undoubtedly feel more pressure during the competition. ” But from all the new discoveries, I think more and more people are beginning to accept and be interested in e-sports.
Although South Korea lost to China in the finals and eventually regretted winning the silver medal, Faker believed that participating in such a grand regional sports event as a national representative was very successful both for itself and for the development of e-sports, because the Asian Games would be fair and square in e-sports. It was announced to the public that it received positive publicity. He hopes that the development trend of E-sports to traditional sports will continue in the coming years.
“In the long run, I think E-sports will definitely become an official event of the Asian Games, and even have the opportunity to enter the Olympic Games. I also believe that there will be more and more electronic competitions, and even the larger scale of E-sports Championships than the global finals may become a reality. Faker said.
Faker also took time to talk about his views on one of the major negative trends in e-sports, which could bring public acceptance of the growing popularity of E-sports back to the starting point: the World Health Organization plans to list game addiction as a mental disorder.
“I think we are facing a two-way situation. On the one hand, the support for games and E-sports is increasing rapidly, and the voice of treating game addiction as a mental illness is increasing.