If you don’t see the hard work and cruel competition behind it, you will join in on impulse and indulge blindly. Finally, you just waste time and delay your studies. When electronic competition becomes a hotspot and attracts more attention, teenagers need to be guided to understand and understand the difference between “competition” and “game”. Without self-control, it can’t become the number one player, but it is easy to indulge in it.
Over the past few days, the news that IG Electronic Sports Club won the 2018 Heroes League Global Finals has blown up the Internet. China Electric Competition has finally reached the top of the world. LPL (China Heroes League Professional League) has been waiting for a long time for this world champion, which has aroused many players’tears. With the invitation of the party commentaries, we will talk about this.
In fact, the hero League is not popular in recent two years, the author played this game in the distant S3 season, at that time, everyone’s competitive level is not high, friends around the diamond section will attract envy and worship. In the global finals in 2013, the Royal Team from China defeated its rivals and won the runner-up, which also became a loss in the hearts of the heroic League players. That’s why, after eight years of waiting for the championship, when the Chinese team finally got into the pocket, the players jumped to their faces through the network ports, even if we were not on the scene, we could clearly perceive it.
The mood of celebration is complex, there is excitement waiting for many years, there is the high eyebrow to defeat all foreign teams, but the most important thing may be the realization of self-identity. For a long time, the reputation of E-sports didn’t seem to be very good. Even as early as 2003, E-sports became the 99th official sports event officially recognized by the State General Administration of Sports; even though the Chinese team of E-sports won two gold and one silver at this year’s Asian Games in Jakarta, today, E-sports is simply regarded as an online game by many parents as “electronic**** “Young people who struggle will not be called”dreamers”and are often labeled as”not doing business”.
Parents’ exclusion and social anxiety are not without reason. After all, the boundaries between E-sports and ordinary online games do not seem to be very clear. But in fact, the real E-sport is not as simple as playing games and entertainment. Its value is similar to many mental sports. It involves very complex coordination of hands, eyes and brains. It tests players’nerve response speed, strategy calculation, team cooperation and even spatial imagination. Professional players, electricians training operation requirements, and our daily game entertainment is not at the same level.
IG’s championship, for the players who have fought in the “Valoran Continent”, may mean that youth has drawn a perfect end, may wake up the memories of all night, and revive the fun of fighting. But facing the future, does it mean that more teenagers can use “three minutes enthusiasm” to devote themselves to electronic competition as their career planning, or even play the banner of electronic competition rightly and vigorously indulge in games? The answer is obviously negative. Professional players in E-sports are not without barriers. UZI, a well-known professional player in the Hero League, said in an interview that E-sports also requires a high level of talent and relatively professional training, and not everyone can embark on a career path.
Today we see IG team on the championship throne, won praise from countless people, but if we do not see the hard work behind, cruel competition on the impulse to join, blindly addicted, and finally just empty time, delay in school. When electronic competition becomes a hotspot and attracts more attention, teenagers need to be guided to understand and understand the difference between “competition” and “game”. Without self-control, it can’t become the number one player, but it is easy to indulge in it. After all, the electric field competition is elated from the usual work, life and even training.
It’s interesting to see the news that IG has won the championship. Many people who don’t know the competitive industry think that Egypt (IG homophonic) has won the championship: “How come all these days are news from Egypt? Is Pharaoh resurrected? ” It may take time for E-sport to be truly accepted by the mass culture, but it must be acknowledged that it has become a new cultural symbol affecting a generation. When IG proved that the Chinese could win the world championship and win glory for their country in the field of e-sports, many players cried, perhaps not the champion, but themselves who had not been recognized for a long time. Today, excitement or tears, the whole society still needs a rational understanding and a mature mentality to deal with e-sports. Only in this way can we lead it towards a healthy future.
This is exactly what can’t be recalled. For whom to cry for joy, youth struggle for dreams crazy.