Maple Nectar, the game maker of the Heroes Alliance, unveiled the latest upcoming pre-season S9 in November at the North American Forum. Updated in mid-May this year, the Heroes Alliance adjusted the kill bonus mechanism, resulting in a faster version of the rhythm, if the player has the ability, it is easy to play carry. But there is also a situation where the chance of turning over is very small.
Take the recent S8 World Finals as an example, there are only a handful of turnovers. Even better than the RNG team, if they get into a disadvantage early on, they will be snowballed to death by their opponents. This version of the overturn game is too few, but for the hero League this feeling MOBA game, overturn is a very important element, without overturn, we will be difficult to find the joy of winning from the adversity.
Turn the table can bring greater satisfaction, so the designer decided to let the heroic alliance turn the table situation improved, after all, if you can turn the table casually, for the advantage side is not tribute. Maple Nectar wants backward teams to have a clearer turnaround path and to be able to judge the reward level more accurately, not just by the opponent who gets the most heads. For those players who perform well in the disadvantage, the system will be more tolerant.
Therefore, the S9 pre-season in the bounty mechanism and ability to overturn the adjustment, including the following points. First of all, players can now see the reward for each hero on the scoreboard, such as Swain getting three heads. The system tells him that his reward is 600 gold, and he can set fire to Swain when he is in a group. Now the economy of small soldiers and wild monster will also count into the reward mechanism, so that the advantage side will accumulate more bounty. The maximum reward is 1,000 gold, 700 from enemy heroes, 300 from killing, if the disadvantaged can kill those high reward heroes, the chance of turning the table will increase.
Players who still perform well at a disadvantage are now less punished, and the reward for the disadvantaged is lower, and there is no such thing as a team struggling to create a turnaround that explodes instantly after being shot down by an opponent. The higher the head of the hero is, the higher the reward will be when he is killed. Although Maple Nectar doesn’t publish a specific formula for calculating the reward, simply put it, the dominant side can’t wave, and a few waves of heroes in the head of the big man can mix up the economy of the disadvantaged side.
Because the dominant side usually has an advantage not only in the head, but also in mending knives and wildlife control, and is the economic leader. Today’s bounty economy is not just about how many heads your opponent has taken, but also about 7-3 for soldiers and monsters. The disadvantage is only the hero reward, that is, the head money. When his side is in the advantage, to see the scoreboard more bounty situation, the team to protect the highest bounty teammate, not let him be easily shot down by opponents.
According to the news released by Maple Nectar, the dominant side has little impact, as long as the steady play, or can smoothly expand the snowball effect. But the reward system changes, leading to a greater chance for the disadvantaged side to overturn, especially they know more clearly who is the most valuable head, as long as the fire and a few times the highest reward heroes, there is a chance to recover the economy, especially let their development point to get more heads can reverse the economy, so that the overturn of the achievement. The feeling is even higher.